December 03, 2017, 06:09:56 PM
wereking try to /w list 30 or other number to see if your warp name apears w list gives you the list of warps , and 30 its the page 30 of the list
December 01, 2017, 08:46:01 PM
are the commans broken ? i can warp using /home, but i can't use my public warp /w SanctuaryFarm anymore or create a new 1 :/
Sever has been up a few day on the New Hosting platform, and all looks well For those who have not heard, Halfax has taken over the hosting duties for MCSteamed.
Sever has been up a few day on the New Hosting platform, and all looks well For those who have not heard, Halfax has taken over the hosting duties for MCSteamed.
Seems that is time to make proper announcement regarding the reset.
As all of you already know, we are planning a big reset in following days. This includes world reset, rank reset and redesign, new plugins and much more...
About ranks.. I know some of you will not be happy about some changes, specially regarding ranks and permissions, but it is time to move from old system to new one. There is no point in keeping old ranks when permissions are changed. Since new ranks are not ready yet, I will introduce them when I finish setting them up.
Why doing this now? I want to focus more on following Minecraft development (not to wait for too long for updates) and having a rank system that is less competitive and more trust based. On survival server is unfair that skilled builders have more perks over those who are probably more skilled in combat or other aspects of survival gameplay. 2nd problem are rank chasers, which aim to beat others or reach certain rank and perks at any cost, and often are stressed if their build is not appreciated enough.
That is why I will move competitive part of game from ranks towards contests and custom events where players can earn fame and show their skills (build, combat, survival). Of course all of this won't be possible without your help.
Regarding rules, we are not going back to supersurvival mode. There will be warps, and some other features that will make gameplay slightly easier for everyone. That way people can also play casual (to a certain level).
About plugins.. Aim is to have list of plugins that make gameplay safe, builds protected, actions logged. Gameplay mechanics won't be changed too much, detail here and there, like fire spread turned off, no tnt block damage etc. Beacons will be replaced with other plugin. We will see how will it go, it might be temporary or permanent.
World reset.. Nothing changed regarding world here. New world, new adventure. Starting radius will be 7000 (maybe 10000) blocks. Depends on map (remember Atrevenia, and it's oceans . For now is set to 10000.
That is all for now. I hope new setup will be ready today or at least tomorrow (take into consideration that it is Christmas and my free time is limited). I'll let you know as soon as it is ready.
Starting setup will be basic, so you can start playing, spawn, school, tf will be done later. Permissions same for all at the start (like home and warp). Map border. Logging player actions (so we are safe from griefers). Basic environmental protection (fire spread, tnt block damage). Option is to keep current permissions for few more days if it takes too much time to adjust them (will see this evening).
Update: For now we stay with Beacons. They are still working, are stable and visible on dynmap (refresh cache).
Seems that is time to make proper announcement regarding the reset.
As all of you already know, we are planning a big reset in following days. This includes world reset, rank reset and redesign, new plugins and much more...
About ranks.. I know some of you will not be happy about some changes, specially regarding ranks and permissions, but it is time to move from old system to new one. There is no point in keeping old ranks when permissions are changed. Since new ranks are not ready yet, I will introduce them when I finish setting them up.
Why doing this now? I want to focus more on following Minecraft development (not to wait for too long for updates) and having a rank system that is less competitive and more trust based. On survival server is unfair that skilled builders have more perks over those who are probably more skilled in combat or other aspects of survival gameplay. 2nd problem are rank chasers, which aim to beat others or reach certain rank and perks at any cost, and often are stressed if their build is not appreciated enough.
That is why I will move competitive part of game from ranks towards contests and custom events where players can earn fame and show their skills (build, combat, survival). Of course all of this won't be possible without your help.
Regarding rules, we are not going back to supersurvival mode. There will be warps, and some other features that will make gameplay slightly easier for everyone. That way people can also play casual (to a certain level).
About plugins.. Aim is to have list of plugins that make gameplay safe, builds protected, actions logged. Gameplay mechanics won't be changed too much, detail here and there, like fire spread turned off, no tnt block damage etc. Beacons will be replaced with other plugin. We will see how will it go, it might be temporary or permanent.
World reset.. Nothing changed regarding world here. New world, new adventure. Starting radius will be 7000 (maybe 10000) blocks. Depends on map (remember Atrevenia, and it's oceans . For now is set to 10000.
That is all for now. I hope new setup will be ready today or at least tomorrow (take into consideration that it is Christmas and my free time is limited). I'll let you know as soon as it is ready.
Starting setup will be basic, so you can start playing, spawn, school, tf will be done later. Permissions same for all at the start (like home and warp). Map border. Logging player actions (so we are safe from griefers). Basic environmental protection (fire spread, tnt block damage). Option is to keep current permissions for few more days if it takes too much time to adjust them (will see this evening).
Update: For now we stay with Beacons. They are still working, are stable and visible on dynmap (refresh cache).